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Post by darkgreenmeme on Nov 2, 2016 16:44:34 GMT
The fertilizer of choice for Motorcycle Club Weed Farms: Sod Off
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Post by Tails Prower on Nov 2, 2016 23:05:09 GMT
I noticed tonight when playing through daily duties and sorting my garages I did not appear to get a call from LJT or Malc, I wonder if the hotfix for patching several glitches they also added something that stops the phone calls when not on MC or CEO status.
Could this just be a lucky one off night?
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Post by IceDree on Nov 3, 2016 2:36:45 GMT
I noticed tonight when playing through daily duties and sorting my garages I did not appear to get a call from LJT or Malc, I wonder if the hotfix for patching several glitches they also added something that stops the phone calls when not on MC or CEO status. Could this just be a lucky one off night? Ooh I certainly hope they hotfixed it. If that is indeed the case, I might get business after all. Please keep us posted on this one.
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Post by Tails Prower on Nov 3, 2016 10:33:21 GMT
Will let you know, I had to rage quit last night as I found myself in an impossible situation.
Finally I decided to humour LJT and restock my printing business with much needed supplies so I started the mission, knock some Vagos off their bikes to find the one with the goods, seems straightforward enough so I get the first Vagos at the intersection of Cypress Flats.
The second one is at the Last Act Dam but when I got there I missed the biker and crashed into the dam and died and the game respawned me at a point that was impossible to climb out from the dam so I had to end the session as their seems no way to end these missions as I waited hoping for a timer like in CEO work but nothing seemed to happen?
Anyone any experience of this that can help me know if it's possible to carry on or best to quit, I'll have to see when I go back on what happened with the business, I assume it's just restart the mission.
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Post by darkgreenmeme on Nov 3, 2016 13:53:38 GMT
Anyone any experience of this that can help me know if it's possible to carry on or best to quit, I'll have to see when I go back on what happened with the business, I assume it's just restart the mission. I doubt that it would restart the mission, but I'd bet there are hidden timers on the resupply missions, like the Buy special Cargo missions.
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Post by Tails Prower on Nov 3, 2016 17:07:03 GMT
Anyone any experience of this that can help me know if it's possible to carry on or best to quit, I'll have to see when I go back on what happened with the business, I assume it's just restart the mission. I doubt that it would restart the mission, but I'd bet there are hidden timers on the resupply missions, like the Buy special Cargo missions. Well I will find out shortly as just in from work and away to start up the game. Hopefully I can complete it this time.
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Post by darkgreenmeme on Nov 4, 2016 2:40:56 GMT
Some observations about managing product with the motorcycle club businesses.
I have a weed farm with just the staff upgrade.
If you look at the bales of finished product that pile up, there are 16 bales for each tick on HUD. I discovered that the threshhold for a two vehicle delivery is 20 bales, that is:1-20 bales require 1 vehicle, while 21 bales or more require multiple vehicles. Extrapolating from this, 21-40 bales require 2 vehicles, 41-60 bales require 3, and 61-80 require 4. I think some of the delivery scenarios depend on the number of members in the club, so you won't get the 5 Bagger delivery unless you have 4 members.
There seems to be no bonus for allowing product to pile up, other than time savings when you have club members to help you. My weed business pays $1,800 per bale for same county delivery, and $2,700 per bale for cross-county delivery. (I don't have the equipment upgrade yet)
If you do let product pile up to maximum, you run the risk of an inefficiency, where product stops being produced until you deliver it. You are paying a daily fee for the business and the staff, and if you arrive at your business and the employees are goofing off and playing on their phones, then you are losing money.
It appears that it takes about 2 in-game hours to generate one bale (4 minutes real-time).
If you are by yourself, it is most efficient to do a delivery right when you have 20 units of product, otherwise you must spend time returning to the business to get the next delivery vehicle, and run the risk of the unattended delivery vehicle(s) being destroyed by another player. You may want to do deliveries when there is less, if you are not gonna be there in time to catch it before it goes over 20.
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Post by IceDree on Nov 4, 2016 6:17:53 GMT
That's correct, unlike CEO work you don't get a higher\better price for stocking product & selling in bulk. To guarantee a single delivery vehicle, its best to at sell at 1-1½ bars. As for the prices, check my next post
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Post by IceDree on Nov 4, 2016 6:21:55 GMT
Cocaine Lockup:
§ Full stock value is dependent on both sale location & facility upgrades. o Local sale with a standard facility: $200,000 o Distant sale with a standard facility: $300,000 o Local sale with an upgraded facility: $280,000 o Distant sale with an upgraded facility: $420,000 § Daily maintenance & payrolls is dependent on facility upgrades. o Standard facility maintenance is $4,500. o Fully upgraded facility maintenance is $9,000, calculated as follows: Standard facility is $4,500. Equipment upgrade is $1,500. Staff upgrade is $2,250. Security upgrade is $750.
Counterfeit Cash Factory:
§ Full stock value is dependent on both sale location & facility upgrades. o Local sale with a standard facility: $140,000 o Distant sale with a standard facility: $210,000 o Local sale with an upgraded facility: $196,000 o Distant sale with an upgraded facility: $294,000 § Daily maintenance & payrolls is dependent on facility upgrades. o Standard facility maintenance is $3,000. o Fully upgraded facility maintenance is $6,000, calculated as follows: Standard facility is $3,000. Equipment upgrade is $1,000. Staff upgrade is $1,500. Security upgrade is $500.
Document Forgery Office:
§ Full stock value is dependent on both sale location & facility upgrades. o Local sale with a standard facility: $60,000 o Distant sale with a standard facility: $90,000 o Local sale with an upgraded facility: $84,000 o Distant sale with an upgraded facility: $126,000 § Daily maintenance & payrolls is dependent on facility upgrades. o Standard facility maintenance is $1,500. o Fully upgraded facility maintenance is $3,000, calculated as follows: Standard facility is $1,500. Equipment upgrade is $500. Staff upgrade is $750. Security upgrade is $250.
Methamphetamine Lab:
§ Full stock value is dependent on both sale location & facility upgrades. o Local sale with a standard facility: $170,000 o Distant sale with a standard facility: $255,000 o Local sale with an upgraded facility: $238,000 o Distant sale with an upgraded facility: $357,000 § Daily maintenance & payrolls is dependent on facility upgrades. o Standard facility maintenance is $3,600. o Fully upgraded facility maintenance is $7,200, calculated as follows: Standard facility is $3,600. Equipment upgrade is $1,200. Staff upgrade is $1,800. Security upgrade is $600.
Weed Farm:
§ Full stock value is dependent on both sale location & facility upgrades. o Local sale with a standard facility: $120,000 o Distant sale with a standard facility: $180,000 o Local sale with an upgraded facility: $168,000 o Distant sale with an upgraded facility: $252,000 § Daily maintenance & payrolls is dependent on facility upgrades. o Standard facility maintenance is $2,400. o Fully upgraded facility maintenance is $4,800, calculated as follows:
Standard facility is $2,400. Equipment upgrade is $800. Staff upgrade is $1,200. Security upgrade is $400.
__________ Note: These findings were a result of a group effort led by GTAforums member CaliMeetsWagon.
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Post by IceDree on Nov 4, 2016 6:27:17 GMT
Sometimes you can get a Million Dollars for a Cocaine distant sale, but no one figured out the circumstances for it yet, as it appears to completely random... Perhaps the biker equivalent of Special items
Also I forgot to mention that the Staff & Equipment upgrades increase the product value by 20% each...
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Post by darkgreenmeme on Nov 4, 2016 8:18:12 GMT
That's correct, unlike CEO work you don't get a higher\better price for stocking product & selling in bulk. To guarantee a single delivery vehicle, its best to at sell at 1-1½ bars. As for the prices, check my next post To be exact, a single delivery vehicle is 1.25 bars, but count the units in the facility - when it goes over 20, it may be two vehicles. 3 vehicles is when it goes over 2.5 bars.
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Post by IceDree on Nov 4, 2016 8:38:28 GMT
That's correct, unlike CEO work you don't get a higher\better price for stocking product & selling in bulk. To guarantee a single delivery vehicle, its best to at sell at 1-1½ bars. As for the prices, check my next post To be exact, a single delivery vehicle is 1.25 bars, but count the units in the facility - when it goes over 20, it may be two vehicles. 3 vehicles is when it goes over 2.5 bars. Yep, counting product is better than guesstimating a ½ or ¼ on the bar.
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Post by Tails Prower on Nov 4, 2016 16:38:54 GMT
Well motorcycle experiences this afternoon in game have been "okay" but I cannot see myself enjoying the resupply work and selling missions compared to CEO.
My biggest problem with GTA Online Motorcycle Club right now is a personal belief of mine which is I dislike my characters dying.
I know many of you won't even blink an eye lid at that but my belief is that since we only have one real life I apply that rule to how I play with my characters in game so if it comes to a mission or something I'm learning like MC Missions) and I get killed, I don't mind it but when it constantly happens it starts to make me think am I doing something wrong?
Having enjoyed the first three MC supply missions the fourth one came up and was the one involving a fist fight with The Lost at Tequi-La-La so thought well this should be interesting given it's normally a locked interior and it was good to be able to get inside it online.
However here was my problem, the lobby I was in I was split from the lobby as I started the bar brawl so left on my own without support, I managed to get the supplies but the problem was the rest of the Lost in the bar downstairs had run up the stairs and I was being punched by several enmies at once so ended up dying five times before I was able to get the document out.
My first nitpick is the game not allowing us to use weapons or fist only weapons inside the bar, The Lost are allowed to use Pool Cues etc so why can't we have those weapons at least because correct me if I'm wrong you loose more health from a hit with a melee weapon than a normal punch? Correct or not?
Then I got killed by a Lost bike outside so I thought I'd use the minigun on them and somehow I destroyed the supplies which I couldn't even see so that sucked and kinda leaves me feeling I'll just buy my supplies rather than try to steal them which seems to be the easy way out option but when the game keeps throwing these random bad experiences into my experience it's why I continue to be reluctant to spend time playing.
It always feels now like there is only supposed to be one way to do a mission etc but I really don't know how I could have beaten that mission with the circumstances presented.
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Post by darkgreenmeme on Nov 4, 2016 17:27:43 GMT
__________ Note: These findings were a result of a group effort led by GTAforums member CaliMeetsWagon. Using this information, here's the breakdown: [EDIT UPDATE: this unit paridigm is wrong, except for the weed business] Base unit prices: (16 units per tick, max 20 units per delivery vehicle needed) Document Forgeries: $750 Weed: $1,500 Counterfeit Cash: $1,750 Meth Lab: $2,125 Coke: $2,500 Each upgrade (staff/equipment) increases the base price by 20% Distant deliveries increase the upgraded price by 50% Paying for supplies:5 ticks of supplies costs $75,000 with both upgrades, 5 ticks of supplies produces 2 ticks or 32 units of products. Paying for supplies costs $2,345 per unit of product. Paying for supplies is losing money with document forgeries, since the max per unit (both upgrades, distant delivery) is $1,575, a $705 loss per unit. Max price weed is $3150, so this means only a $805 profit per unit. Max price counterfeit cash: $3,675, $1330 profit per unit. Max price meth: $4462, $2117 per unit profit. Max price coke: $5250, $2905 per unit profit. Note, this doesn't take into account high demand bonuses, and some of the bonuses offered per delivery, and the fixed overhead expenses.
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Post by pondnewt on Nov 4, 2016 17:53:26 GMT
Well motorcycle experiences this afternoon in game have been "okay" but I cannot see myself enjoying the resupply work and selling missions compared to CEO. My biggest problem with GTA Online Motorcycle Club right now is a personal belief of mine which is I dislike my characters dying. I know many of you won't even blink an eye lid at that but my belief is that since we only have one real life I apply that rule to how I play with my characters in game so if it comes to a mission or something I'm learning like MC Missions) and I get killed, I don't mind it but when it constantly happens it starts to make me think am I doing something wrong? Having enjoyed the first three MC supply missions the fourth one came up and was the one involving a fist fight with The Lost at Tequi-La-La so thought well this should be interesting given it's normally a locked interior and it was good to be able to get inside it online. However here was my problem, the lobby I was in I was split from the lobby as I started the bar brawl so left on my own without support, I managed to get the supplies but the problem was the rest of the Lost in the bar downstairs had run up the stairs and I was being punched by several enmies at once so ended up dying five times before I was able to get the document out. My first nitpick is the game not allowing us to use weapons or fist only weapons inside the bar, The Lost are allowed to use Pool Cues etc so why can't we have those weapons at least because correct me if I'm wrong you loose more health from a hit with a melee weapon than a normal punch? Correct or not? Then I got killed by a Lost bike outside so I thought I'd use the minigun on them and somehow I destroyed the supplies which I couldn't even see so that sucked and kinda leaves me feeling I'll just buy my supplies rather than try to steal them which seems to be the easy way out option but when the game keeps throwing these random bad experiences into my experience it's why I continue to be reluctant to spend time playing. It always feels now like there is only supposed to be one way to do a mission etc but I really don't know how I could have beaten that mission with the circumstances presented. I don't like dying in the game either. In this particular steal supplies mission that you mention I remember that I didn't fare very well and ended up being beaten to death by the bikers inside the bar about four or five times before I finally completed it. I'm quite bad at melee fighting in general and it was very tough doing this one alone with several enemies all attacking at once especially seeing that some had weapons as you said.
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