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Post by darkgreenmeme on Nov 4, 2016 18:05:32 GMT
Well motorcycle experiences this afternoon in game have been "okay" but I cannot see myself enjoying the resupply work and selling missions compared to CEO. My biggest problem with GTA Online Motorcycle Club right now is a personal belief of mine which is I dislike my characters dying. I'm totally with ya brother. I totally get that. A good day is getting through a day's game session for one of my characters without getting killed. Of course, all bets are off when DM need to be done. I have complete disdain and hatred for players that commonly commit suicide by their own hand or by cop rather than making a best effort escape the cops and survive. Terrorist suicide bombers are the worse, but I digress.. This one is a bit difficult, but you can still get the supplies even though you can get your ass kicked a few times. I've been trying to figure out how to do this one without getting my ass kicked, but I think it was really designed for a whole gang to do together which keeps each individual from being gang banged by the NPCs. You still "win" the mission as long as you get the product, no matter how many time you get your ass kicked (I do wished they made this one harder by failing the mission when all members of the club die) However, the melee system is actually quite complex for this game, and really does take a while to master. square for defend, which has to be done at the right time, and is necessary when the broken bottle and cue stick guys come at you. Using narrow spaces like behind the bar or the hallways also helps, in keeping you from being attacked from behind. Knowing the layout of the interior is essential, and running outside to heal up can help when you are getting overwhelmed. The NPCs on bikes don't show up until you leave the building with the product. Using the minigun was probably overkill, and blew up the bike which probably destroyed the product that was nearby. Oh ya, the DFO is an embarrassing low profit business. You can not make a profit by paying for supplies. See my post just a few before this one.
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Post by Tails Prower on Nov 4, 2016 21:41:59 GMT
I don't like dying in the game either. In this particular steal supplies mission that you mention I remember that I didn't fare very well and ended up being beaten to death by the bikers inside the bar about four or five times before I finally completed it. I'm quite bad at melee fighting in general and it was very tough doing this one alone with several enemies all attacking at once especially seeing that some had weapons as you said. Yes it does seem a little against the players but I am sure I will fare better at it next time now I've had the first experience of it. As ever I have had to forgive the game because it played a beautiful moment on me a few hours after I wrote that. As you all know I am a car collector and had heard a "rumour" of a worn black paint Cheval Fugitive appearing in a biker Steal Supplies mission. I never truly accept info until I see it for real myself so I was playing with a friend helping him stock his Weed Farm and we had a mission at the car park lockup (Hack n'Dash FIB Buffalo/Granger) in Vinewood and I noticed a Cheval Fugitive in the car park and lo and behold it was the worn black example. Not a bad result and convinced me to keep at it, I must truly remember it is just a game and like real life cycle gangs they must have ups and downs which is what I experienced today. Pic in a short while.
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Post by darkgreenmeme on Nov 4, 2016 22:59:55 GMT
When it comes to his weed business, Winston is not gonna F around with those cops; used the Kuruma on this one:
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Post by darkgreenmeme on Nov 4, 2016 23:06:33 GMT
Tails Prower, I just so happened to get the Tequi-la-la resupply mission today, which I made it through without dying. Mostly luck. I even had to kill some creepy player planning to pointlessly run-and-dumb me before even getting into the club. Then some asshole (maybe the creepy guy) stole my bike as I discovered when making my escape.
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Post by IceDree on Nov 4, 2016 23:56:59 GMT
My biggest problem with GTA Online Motorcycle Club right now is a personal belief of mine which is I dislike my characters dying. Same, I always try to keep my deaths to minimum. As for the Tequi-La-La mission, I haven't played it yet... But can't you like force the door open with a bike & throw smoke grenades inside until most of em die?
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Post by IceDree on Nov 5, 2016 0:07:49 GMT
Using this information, here's the breakdown: Now that you broke it down like this, the DFO business sure sounds like a bottomless money pit! Especially when you buy supplies. As for buying supplies, apparently it takes 10 real life minutes to arrive, so if you are not doing anything... Might as well steal supplies & save yourself the money. Note: You'll get more supplies when you have people in your MC during a supply run & it'll last longer too. The more people you have, the more supplies you get...
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Post by IceDree on Nov 5, 2016 0:14:28 GMT
Tails Prower, I just so happened to get the Tequi-la-la resupply mission today, which I made it through without dying. Mostly luck. I even had to kill some creepy player planning to pointlessly run-and-dumb me before even getting into the club. Then some asshole (maybe the creepy guy) stole my bike as I discovered when making my escape. Apparently frantic npcs steal your PV to escape the scene once the shit goes down, multiple people mentioned it. I think Its a new behavior introduced with Bikers as I haven't seen it or heard of it before the dlc.
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Post by IceDree on Nov 5, 2016 0:21:18 GMT
Terrorist suicide bombers are the worse, but I digress.. I completely agree, they are the worst. Stumbled upon em a couple of times before... Survived both times & took em out when they respawned a few times. I reported one of them to both Microsoft & RockStar Games.
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Post by Tails Prower on Nov 5, 2016 0:24:32 GMT
Tails Prower , I just so happened to get the Tequi-la-la resupply mission today, which I made it through without dying. Mostly luck. I even had to kill some creepy player planning to pointlessly run-and-dumb me before even getting into the club. Then some asshole (maybe the creepy guy) stole my bike as I discovered when making my escape. Apparently frantic npcs steal your PV to escape the scene once the shit goes down, multiple people mentioned it. I think Its a new behavior introduced with Bikers as I haven't seen it or heard of it before the dlc. Well I am eager to get it again to see if I can do it differently and try seeing if there are ways to get a tear gas canistor inside the club. I've had cops steal my car before but never an NPC though one did make off with my Vortex which must have been interesting since it was about to explode so I imagine they went out in a ball of flames. LOL. I got the message inside the club to say my bike had been destroyed.
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Post by darkgreenmeme on Nov 5, 2016 0:52:10 GMT
Well I am eager to get it again to see if I can do it differently and try seeing if there are ways to get a tear gas canistor inside the club. I happened to get the Tequi-la-la resupply mission again, and made it through without getting my ass kicked. I think the trick is just not to start shit on the dance floor, and instead go to either the basement or the upper level where they will all come at you from one direction - once you get the supplies, run for the door.
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Post by IceDree on Nov 5, 2016 6:14:55 GMT
Well I am eager to get it again to see if I can do it differently and try seeing if there are ways to get a tear gas canistor inside the club. I've had cops steal my car before but never an NPC though one did make off with my Vortex which must have been interesting since it was about to explode so I imagine they went out in a ball of flames. LOL. I got the message inside the club to say my bike had been destroyed. Good luck, let us know how it goes... Yea I remember the thieving Cops from IV. Lost a bunch of unique cars because of them...
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Post by IceDree on Nov 5, 2016 6:17:55 GMT
Well I am eager to get it again to see if I can do it differently and try seeing if there are ways to get a tear gas canistor inside the club. I happened to get the Tequi-la-la resupply mission again, and made it through without getting my ass kicked. I think the trick is just not to start shit on the dance floor, and instead go to either the basement or the upper level where they will all come at you from one direction - once you get the supplies, run for the door. Smart! You can wait outside for them to come out & then ol' school gang hit ...
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Post by darkgreenmeme on Nov 6, 2016 4:08:33 GMT
I've made another observation/discovery:
When fully upgraded, the business will take 2 game hours to produce 1 unit of product. With one upgrade, the business will take 2.5 game hours to produce 1 unit of product. Extrapolating, no upgrades will take 3 game hours to produce one unit of product.
When there are supplies, it appears nothing stops production, except leaving online. Disbanding the MC or playing outside of free mode in other game modes won't stop it.
If you want to figure out when you are going to be close to a desired number of delivery vehicles to do efficient deliveries at 20 units per vehicle, you can use the production rate to figure out when that is. Real time conversion is 2 realtime minutes per hour. If you have a fully upgraded business, you'll need to deliver every 40 game hours or 1hr 20 minutes real time to have an efficient single vehicle delivery.
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Post by IceDree on Nov 6, 2016 8:50:44 GMT
I've made another observation/discovery: ... Excellent work, D! This, and the 20 units\boxes should help streamline your businesses...
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Post by darkgreenmeme on Nov 6, 2016 15:26:44 GMT
My bean counter analysis of the profitiability rate of running a club business:
Assuming each business is fully upgraded, this is the gross profit per one vehicle distant delivery, minus the overhead costs that occur every 24 game hours (prorated). This is 20 units produced over 40 game hours (80 real-time minutes) DFO $26,500 WF $55,000 CC $63,500 ML $77,250 CF $90,000
It takes 3.1 resupply runs to produce 20 units for a 1 vehicle delivery. Now assuming an average of 12 minutes per supply run and 12 minutes per delivery, this will be around 50 minutes spent on resupplying and delivering that product when done solo. If you have one club member helping you, this time is cut in half (assuming that you deliver 2 vehicles at a time), likewise, 2 additional club members will cut this time in third (delivering 3 vehicles at a time) Note that you will be spending 50 minutes on the business out of the 80 minutes needed to produce 20 units when done solo.
So the profit per minute spent on each business solo is respectively: $530, $1,100, $1,270, $1,545, $1,800. Profit/minute doubles when using one additional club member, and triples with 2 additional club members.
Keeping club members happy with other club work/contracts/challenges is essential, they will be making only $3000-$5000 per resupply and %15 cut on delivery, so for example, they make at best about $500/minute on resupplies and a coke delivery.
These are ideal numbers, profit is cut by resupply and delivery failures. Of course, you can increase the profit by minimizing the time spent on resupply and delivery.
My opinion is that businesses are going to be more profitable than most other activities when you have other players to help, and switching between each other's clubs to help each other out is really the only way to go. Otherwise, you will be spending the majority of your time trying to keep your business resupplied for a mediocre payout (Piracy Prevention is $3K/minute for example)
Also not taken into account is delivery bonuses, of which I would like more information.
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