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Post by darkgreenmeme on Jun 30, 2016 20:27:16 GMT
Discuss issues with Actor behavior in captures here.
So I notice a problem today. I created a capture hold where the premise is that you pick up security cases on downtpwn rooftops with helicopters, with actors guarding the cases. However, to make the strategy of stealing from the other side's base a little bit harder, I put actors friendly to the team that owns the base, and hostile to the other team to guard the base. Both are on infinite respawn, one has a combat MG and the other an RPG. Combat MG guy always comes back with his MG, however RPG guy comes back with a pistol. Anyone seen this and know of a workaround?
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Post by Tails Prower on Jul 1, 2016 13:37:13 GMT
I think that bug is similar to the one that changes RPG's to Pistol's in a LTS as well when a player joins mid way through the match.
Maybe it was delibaretly done to prevent constant explosions every few seconds from RPG actors but most likely something Rockstar have not found or been told of yet, another thing to fix in game.
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Post by darkgreenmeme on Jul 1, 2016 14:20:50 GMT
I think that bug is similar to the one that changes RPG's to Pistol's in a LTS as well when a player joins mid way through the match. Maybe it was delibaretly done to prevent constant explosions every few seconds from RPG actors but most likely something Rockstar have not found or been told of yet, another thing to fix in game. It seems kind of odd that they would purposely implement this particular limitation though.
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Post by izzyglitch on Jul 16, 2016 16:36:45 GMT
if you are too close to the actors with rpg they will use pistol so that they dont blow themselves up, very annoying
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