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Post by darkgreenmeme on May 25, 2016 12:55:18 GMT
Share your content creator tips here.
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Post by darkgreenmeme on May 25, 2016 12:58:31 GMT
In races designed for traffic on, you sometimes have parked cars that spawn that are in the way of the race course. If you place a prop -- I like to use traffic cones from the dynamic category, so they don't interfere with the race -- so they won't park in the way.
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Post by darkgreenmeme on Jun 1, 2016 11:31:46 GMT
It took me a while to figure this out, but when you test a lap race, you only need to race one lap for it to be a valid test.
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Deleted
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Post by Deleted on Jun 1, 2016 17:53:14 GMT
You don't need to test them at all, not even to playlist them.
Save a copy of a published job Test it once (I think entering test mode does the job) Edit this job to whatever you want, does not need to be valid Save it with a different name Go online Jobs - recently played - voila!
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Post by nittydon on Jun 2, 2016 12:12:20 GMT
You only need to save a race for it to appear in your job list, to publish you need to of completed a valid test. Personally if I am publishing a race I test 3 laps, 1 going as fast as possible with rain to ensure propping, corners, CP's etc are correct if you spin out, second lap I race and approach all corners in a way I do not usually race (which is wide-apex-wide)so will go in at the apex and see what happens to the exit, this ensures greater ways to approach a CP and in turn tests if your race is suitable for contact (imo a contact race should always have room for 2 cars even in corners) the last lap I do at a gentle pace to make sure it looks nice
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Post by darkgreenmeme on Jun 2, 2016 12:52:33 GMT
Where fast retesting is useful is after an update when a new vehicle is available to race as stock. Everytime there is a vehicle update that gets added to the available vehicles for races, I spend a lot of time going through my races updating and enabling those vehicles. It doesn't hurt to check, 1.33 enabled some random vehicles in the vans class, which wrecked by locked van races. If you change anything with available vehicles, it requires a retest. Last update, I think I spent 3-4 hours enabling vehicles and retesting.
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Post by Deleted on Jun 2, 2016 16:11:16 GMT
A few other very basic tips: - First thing you do when you create a new job: Take the picture. You can place your starting grit whereever you want (using the floating platforms helps) and get a cool pic. Maybe of cars just doing a jump that is in the race, a car chase for a capture. Be creative. Delete the probs after you took the pic and create the job. - Never delete any actors by "delete all actors". Always delete them manually. Otherwise they will not be removed from your model memory. - If you place weapons at the start/respawn location, don't do it like the creator wants you to. Either stack them or place them on top of a spawnpoint, so it gets immediately picked up at the start. - For races: Go for the small start grit. To do that, create a race with the start checkpoint, set the grid to small, save it. Load it, enable other vehicles, set it back to small. It will stay small, although other vehicles than motorcycles are selected. - Get used to work with templates. This way you can do a lot things. Exceed the current props in close promixity restriction, using rotated props while you are in third person, easilly make props clip out of the ground. - For races again: A halfway burried start/finish gate gives you a nice lighting effect for races at nighttime when used as a barrier. A clipped airport cabin also looks nice. To do that, simply create a template with the prop you want to clip out at the bottom and another one at the top. After placing the template, delete the prop at the top. - Choose a common max player limit (8,12,16,20,30). I saw races with 13 players, TDMs as well. Why? If it's unplayable with 16, use 12 or 8. Use a more than 2 players minimum only if it is absolutely necessary.
Oh, and I was wrong about the possibility to playlist untested and unpublished jobs. You can do that, but they will disappear from the playlist once it gets saved.
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Post by Deleted on Jun 2, 2016 21:33:42 GMT
- Third person!!!!!! Cant stretch that out enough. Actually zorvaine made me aware of this when he showed me his new map last week. When you switch to third person whenever you place a weapon or build some kind of structure, you see the players perspective. Might sound logically, but I bet most people don't do that. You see what the player is facing when he picks up a certain weapon, what his point of view is and if you want to change other things or place it different. Switching between third person and bird's eye view can also save you a lot of time. It gives you a quick impression of the actual gameplay and it's really important to build good PvP maps. Also good to test certain parts of races without entering testmode.
- No rush. You got a nice idea? Don't bother to finish the map in a day. Set up some basics, so you keep in mind what you wanted to do. Make a very, very, basic version and then add things to it. This way you can form the map in your mind better before it's actually created. Take breaks. You're doing creative work, so you don't need to deliver if you are not happy with it. Good maps take months. Take your time. Not happy with something? Really? Start from scratch, keep your orignal idea in mind. Absolutely not working? Go for a different location. Different settings. Take notes. Go back to it another day.
- Get inspired! Creating jobs with the limits we have is an art for itself. I don't know any artist who just looks at his own paintings or listens to his own music. Don't do that. Instead, have a look at what other people do. Again, it's creative work. If you want to improve, don't stand still. Be open minded. You can't do everything on your own. Just like musicans use samples, use other peoples ideas. Don't build the exact same, of course, but yeah, just get inspired. Study other peoples work. What was their intention? Learn from their mistakes. Learn from your mistakes. What is your job lacking off? Sometimes, you gotta give up and say XYZ does it better. That's good. First step to improve your own skills.
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