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Post by IceDree on Apr 23, 2017 10:27:00 GMT
My problem with that job is the Ocean. If there are waves in the ocean, there's a big chance that Buzzard will drown ... Of course I learned that the hard way lol. Now I take a Pegasus Buzzard there just so I can order my SecuroServ Dinghy without a cool down just in case.
Anyhow, I started filling warehouse 3 while I finished the 12 remaining runs for number 2. After I offloaded warehouse 2 successfully I realized I'm 8 runs away from completing 1100 Transactions... Naturally, my OCD kicked in & I'm back at that rabbit hole again just to round that number up lol.
The good news is more money for me, the bad news is more crates for me ... I'm tempted to fill up number 4 just to reach 1111 Transactions lol. #BadIdea
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Post by IceDree on Apr 25, 2017 14:17:18 GMT
GTA Online: Tiny Racers Out Now Reminisce about the good old days while you hysterically race to avoid bursting into flames in Tiny Racers, the new retro-styled Adversary Mode in GTA Online. Tiny Racers channels the spirit of classic GTA titles with a shifting, bird’s-eye perspective designed to bring you a new flavor of vehicle combat. Up to four players can duke it out for the top spot across seven new courses with just one rule: Don’t blow up. Fall too far behind first place and your tiny car goes boom. Scattered across the track are various power-ups ranging from Rockets and Bombs to light-wielding Shotaros and Special Vehicles. Making good use of these power-ups is key to closing the distance and avoiding a fiery doom. To celebrate the launch of Tiny Racers we’re currently awarding Double GTA$ & RP to all participants. PLAY GTA ONLINE THIS WEEK TO BE ELIGIBLE FOR A TAX REFUND BONUSLog in and play GTA Online on PS4, Xbox One or PC at any point between now and Sunday, April 30th to be eligible for a GTA$425K tax refund compliments of the San Andreas State Treasury Department, to be deposited in your Maze Bank account during the month of May.
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Post by pondnewt on Apr 25, 2017 16:46:04 GMT
Haven't played Tiny Racers yet though it looks interesting and you have to give Rockstar credit for coming up with something quite different to any other modes we have in the game. I'm not sure if I'll play it much myself as I don't imagine it will be good for my k/d which I'm overly protective of but it looks quite fun. The initial reception to it on the other forum surprisingly seems quite negative though that could be just because it is an adversary mode which generally seemed to be disliked over there anyway.
The free tax refund money is also nice. Rockstar are being quite generous lately.
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Post by IceDree on Apr 26, 2017 13:45:51 GMT
This event has been a very good one for me, I went the Crate way to take a break from I\E & made a healthy 7 & half million dollars from crates. Not to mention the generous $500k refund, free submarine & the upcoming $425k tax break from the R*.
Although I haven't purchased anything, the discounts are cool & I'm tempted to either grab an ItaliGTB or a Nero Custom.
As for Tiny Racers, It wasn't what I was expecting, its not that bad, but could've been better. Tracks are well made & its a neat concept, but the Pinned-In bubble is stupid, if you are in a slow car & one of the contenders grabbed a Ruiner, Shotaro or a Ramp buggy, s\he can just drive off & leave everyone behind. unfortunately it encourages players to be a dick.
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Post by pondnewt on Apr 26, 2017 16:38:14 GMT
You've made a lot of money then IceDree during the event. You must have worked hard.
I played Tiny Racers last night and quite enjoyed it. It was pretty fun and I managed to win which was pleasing but as I feared it was bad for my k/d as despite winning I finished with 3 kills and 5 deaths so out of concern of that happening again I probably will only play it occasionally in future.
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Post by IceDree on Apr 27, 2017 18:02:52 GMT
You've made a lot of money then IceDree during the event. You must have worked hard. I played Tiny Racers last night and quite enjoyed it. It was pretty fun and I managed to win which was pleasing but as I feared it was bad for my k/d as despite winning I finished with 3 kills and 5 deaths so out of concern of that happening again I probably will only play it occasionally in future. Yea, I went the crate way, moved 279 crates (2 large warehouses, 54 crates & 3 special items) & used the I\E business to pay for the crates. I won't touch the crate business again .... Unless it have a 50% bonus lol. I gave Top Down another go & it went very well this time, I won. I still stand by earlier statement, the bubble is stupid.
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Post by IceDree on Apr 28, 2017 15:30:36 GMT
Tiny Racers Tips and Tricks: Ready for a fresh racing challenge in GTA Online? Get a whole new perspective in Tiny Racers. With every driver out for themselves, prepare to dust off your (clean and dirty) tricks to oust the competition:
- Make full use of R3 (PS4), RS (Xbox One) or C (Default PC) to shift the camera further behind you and scope out any encroaching contenders. If you've got a Rocket power-up handy, an additional tap on L1 (PS4), LB (Xbox) and Tab (Default PC) will shoot the Rockets in that direction -- as deftly demonstrated by our friend Jeff Leach above. - Since you'll often need to make quick gains to stay in the race, slipstreaming can provide you with the edge you need to get ahead. But be careful when taking corners as the Vehicles, while quick, can spin out if you take the corners too hard and fast. Gauge your acceleration and slipstream carefully. - Stay as close to the leader as possible. Once other racers begin to drop out, the closer you’ll need to be to stay in the game. - Going for the power-ups can make or break a point, but use them wisely. Since you can only hold one power-up at a time, don’t horde one item when you could collect something that could be much more useful to the situation at hand. - In the lead? Rockets and Bombs can keep the tailgaters at bay so seize the chance when you can. Likewise, look out for opportunities to make the most of Parachutes, Shotaros and Ramps wherever possible. - Vehicle power-ups will transform your wheels into something else, but the effect is immediate and fleeting so use the time effectively. If you're on the receiving end of such a transformation and an enemy racer has the Ruiner 2000 or the Ramp Buggy pickup, try to stay behind them to avoid being shot or ramped off the edge. - Want to just concentrate on racing rather than explosions? Pick-ups can be turned off in the lobby, leaving you free to rely solely on your driving skills.
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Post by IceDree on Apr 28, 2017 15:31:51 GMT
Damn it R*! Enough with the stalling, time for some information on gunrunning.
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Post by Tails Prower on Apr 29, 2017 10:14:48 GMT
I'll make the topic for Tiny Racers in a bit and do some copy and pasting from here.
Unfortunately I am having very bad experiences trying to play Tiny Racers, I am either being kicked from the lobby before the job starts or if it does get to the race I'm being pitted or crashed off the track/into barriers thus exploding and overall frustrating.
I've won one round of this and was then promptly vote kicked the next round by the other players which was nice of them.
As I see it some improvements need to be made.
One is that players must be stopped from doing the pit manueuver right at the start, the cars are sluggish enough off the start line that this means if you get hit you have no chance to score a point.
Secondly the explosive range needs to be less harsh, if you make the slightest mistake it's almost impossible to catch the leader again, there should at least be a chance that you can recover and come back to score a point.
As IceDree says the special vehicle power ups are too much, they need to either be for a shorter time or less powerful. Got blown up by a Ruiner missile when I thought I was comfortably ahead.
Hopefully I will actually get to play some rounds this time because having played only 2 out of many attempts it's not an accurate reflection of what was a great idea.
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